JURASSIC PARK: DANGEROUS GAMES
isn’t the usual Jurassic Park story. Sure, there are lots of dinosaurs
(including appearances by a T-rex), but the overall tone and story structure is
different. The book features a CIA agent named Espinoza. Espinoza is sent
undercover to Isla Nublar. Yes, the island is still over run by dinosaurs.
However, the world’s most wanted drug czar, Cazares, has also made the island
his headquarters: what better place to place your headquarters and grow your
crop than on an island filled with animals the whole world fears and that is
under an international quarantine. Espinoza’s cover is broken and he is let go
into the wild in a type of “The Most
Dangerous Game” stunt. He’s given twenty-four hours before the hunt begins. The
tide turns when Espinoza meets Frances White, a former scientist who decided to
stay on the island after the dinosaurs first ran loose. She “nursed” numerous
raptors into the world and couldn’t bear to leave them behind. She is able to
communicate with them and they view her as their matriarch. White hates Cazares
and she is inclined to help Espinoza leave the island, but first she forces him
to pass a test. It is a test that only the worthy can survive.
I liked the basic premise of
JURASSIC PARK: DANGEROUS GAMES. It was refreshing to see a story that didn’t
follow the typical Jurassic Park archetype. However, I was disappointed by the
execution of the story. The hunt of Espinoza was much too short and convenient.
Also, the climax of the story was dissatisfying; it ends too abruptly.
The typical Jurassic Park fan
might be disappointed by JURASSIC PARK: DANGEROUS GAMES, but it’s different
enough that the book has more appeal with those who might not be serious fans
of the series.
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